Method and apparatus for a wearable computer

ABSTRACT

An embodiment of a Wearable Computer apparatus includes a first portable unit for data gathering and communicating feedback and a second portable unit for processing the at least gathered data from the first unit. The first portable unit includes an eyeglass frame, at least one first optical unit disposed on the eyeglass frame for capturing at least one scene image corresponding to a field of view of a user, at least one second optical unit disposed on the eyeglass frame for capturing at least one eye image corresponding to at least a portion of at least one eye of the user, at least one microphone to allow the user to communicate via voice, at least one speaker to allow the user to receive feedback via voice, at least one visible light source to allow the user to receive feedback via light signals, at least one motion sensor to monitor the head movements of the user, and at least one first processor to at least receive data from the data gathering units in the first portable unit and at least manage the communication with the second portable unit. The second portable unit is in communication with the first portable unit and includes at least one second processor configured for receiving the at least data from the first processor and decoding a pre-defined command from the user and executing at least one command in response to the received command. At least one of the processors will determine a direction within the field of view to which the at least one eye is directed based upon the at least a history of one eye image, and generates a command or a subset of the at least one scene image based on the determined direction. At least one of the processors will provide a feedback to the user to acknowledge the user command received. In one embodiment, the Wearable Computer will function as a driver assistant and in another embodiment as a cameraman.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation of the U.S. patent application Ser.No. 15/663,753, filed on Jul. 30, 2017, and entitled METHOD ANDAPPARATUS FOR AN EYE TRACKING WEARABLE COMPUTER which is a continuationof the U.S. patent application Ser. No. 14/985,398, filed on Dec. 31,2015 and titled METHOD AND APPARATUS FOR A WEARABLE COMPUTER WITHNATURAL USER INTERFACE, and now U.S. Pat. No. 9,727,790 and granted onAug. 8, 2017, which is a continuation-in-part of the U.S. patentapplication Ser. No. 13/175,421, filed Jul. 1, 2011, and entitled METHODAND APPARATUS FOR A COMPACT AND HIGH RESOLUTION MIND-VIEW COMMUNICATORwhich is a continuation-in-part of U.S. patent application Ser. No.12/794,283, filed on Jun. 4, 2010, and entitled METHOD AND APPARATUS FORA COMPACT AND HIGH RESOLUTION EYE-VIEW RECORDER, and now U.S. Pat. No.8,872,910, granted on Oct. 28, 2014. This application is also acontinuation-in-part of U.S. patent application Ser. No. 15/400,399,filed on Jan. 6, 2017, which is a continuation of U.S. patentapplication Ser. No. 13/175,421, filed on Jul. 1, 2011. The entirecontent of the above applications are incorporated by reference herein.

TECHNICAL FIELD

Embodiments of the invention relate to wearable computers, digitalpersonal assistants, man-machine interface, natural user interface,driver assistant, privacy, and eye tracking cameras. Through monitoringand making sense of what a user hears, sees and does, the wearablecomputer anticipates a user's need and proactively offers solutions,hence, functioning like a human helper.

BACKGROUND

Personal computers have gone through an evolution in terms of the formfactor and the user interface. In terms of the form factor the evolutionpath includes desktop, laptop, tablet and pocket. Smartphones are pocketcomputers. The user interface started with command line and that wasfollowed by graphical user interface. Voice interface became widelyavailable by the introduction of Siri as a digital personal assistant.Siri is the first major step towards personal computers with naturalinterface. However, Siri is a blind personal assistant, it can hear andtalk but she can't see even though every iPhone and iPad has at leastone camera. A blind digital personal assistant can have a very limiteduse because humans are visual beings. A personal assistant can see ifand only if she can see exactly what the user of the device sees. Inother words, the personal assistant has to be able to see through theeyes of the user to become a true personal assistant. This applies topersonal computers with natural user interface as well. Severalunsuccessful attempts towards computers with natural user interface canbe traced back to not being aware of this requirement. Microsoft'sSenseCam is an example.

In a graphical user interface personal computer, the user has to go tothe computer to get things done each time. In other words, thosecomputers are reactive. In contrast, a computer with a natural userinterface can be proactive; it can anticipate a user's need and offerhelp just in time or like a human personal assistant. The wearablecomputer disclosed in this invention relies heavily on camera to capturewhat a user sees and utilizes image processing to make sense of what isseen. The user can interact with the computer via eye gestures, handgestures, and voice, as well as a touch screen interface. By havingaccess to what a user sees, one can take pictures or record videos ofwhat he sees without having to hold a camera in his hand andcontinuously monitoring a screen to ensure the camera is pointedproperly. As one tries to capture a moment carefully, he has to splithis attention between recording the event and enjoying the experience.In other words, there is a contradiction between focusing on therecording process and enjoying the experience fully. Resolving thiscontradiction is another objective of this invention.

Human vision and how it works has been well-documented. Generally, apoint-and-shoot camera tries to capture a human's binocular field ofview which is defined as the overlap of the field of views of the twoeyes. Human brain merges the two images that it receives. The highresolution of human eye is referred to as foveal vision or foveal view.This area subtends to a very narrow field of view. Devices that arediscussed in this disclosure will capture a subset of the field of viewas small as the foveal view and as wide as the whole visual field ofview which is made up of the foveal and peripheral view.

The retina in the human eye is a hybrid image sensor that has two typesof image sensing cells: cones and rods. Cones create images that havemuch more resolution than the rods. Cones are located on a very smallarea on retina called fovea and in this manuscript foveal vision orfoveal view is defined as images formed on the fovea. The image formedon the rest of the retina is called peripheral view or peripheralvision. The common field of view between the left and the right eyes iscalled binocular view. Binocular view does include foveal view. Fovealview subtends to a very small angle which is typically around a fewdegrees. Binocular view has a field of view between 30 to 60 degrees.

When people talk about what they see, the word “see” generally refers tothe binocular field of view. To allow people to capture what they see,the standard point-and-shoot cameras have had a field of view about thebinocular field of view of human eyes for decades.

SUMMARY

An embodiment of a wearable computer with natural user interfaceapparatus includes a first portable unit and a second portable unit. Thefirst portable unit includes an eyeglass frame, at least one firstoptical unit disposed on the eyeglass frame for capturing at least onescene image corresponding to a subset of the user's total field of view,at least one second optical unit disposed on the eyeglass frame forcapturing at least one eye image corresponding to at least a portion ofat least one eye of the user, at least one microphone to allow the userto interact with the computer via voice and also allow the computer tohear what the user can hear, at least one speaker to allow the computerto interact with the user via voice, at least one motion sensor to trackthe user's head movements, at least one visible light source placedwithin the field of view of the user to provide feedback to the uservisually, and a first processor to manage the data gathering andfeedback units in the first portable unit, and also to communicate thedata or a processing result with the second portable unit. The secondportable unit is in communication with the first portable unit andincludes at least one second processor configured for receiving the atleast data from the first processor and decoding a pre-defined commandfrom the user and executing at least one command in response to thereceived command. At least one of the processors will determine adirection within the field of view to which the at least one eye isdirected based upon the at least a history of the one eye image, andgenerate a command or a subset of the at least one scene image based ona history of previously determined directions. At least one of theprocessors will provide a feedback to the user to acknowledge the usercommand received. The user can interact with the computer via voice, oreye and hand gesture. In one embodiment, the Wearable Computer willfunction as a driver assistant and in another embodiment as a cameraman.A method is described to address the concerns of people regarding thepotential intrusion privacy by wearable devices capable of takingpictures and recording video. In one implementation, the second portableunit can be a smartphone. Various embodiments of a new class of camerareferred to as Smartcamera are described. A Smartcamera can come indifferent form factors including an eyewear, or a hybrid of an eyewearand an action camera or camcorder. In all the three cases, the scenerecording camera follows a user's eyes and attention according to apredefined procedure.

BRIEF DESCRIPTION OF THE DRAWINGS

For a more complete understanding, reference is now made to thefollowing description taken in conjunction with the accompanyingDrawings in which:

FIG. 1 illustrates various configurations for the two basic buildingblocks of a Smartcamera;

FIG. 2 illustrates various configurations of wearable Smartcamera;

FIG. 3 illustrates two embodiments of a Smartcamera;

FIG. 4 illustrates an embodiment of Smartcamera consisting of an eyetracking eyewear and a scene camera mounted on a tripod;

FIG. 5 illustrates the schematic diagram of Smartcamera;

FIG. 6 illustrates the schematic diagram of a wearable eye tracking unitof a Smartcamera;

FIG. 7 illustrates the schematic diagram of the control module of aSmartcamera;

FIG. 8 illustrates the schematic diagram of a scene recording unit of aSmartcamera;

FIG. 9 illustrates an image sensor and a binning scheme that can beimplemented in software;

FIG. 10 illustrates a distributed binning configuration for superresolution based imaging;

FIG. 11 illustrates an optical image stabilization design to compensatefor vibration and allow a scene camera to pan and tilt;

FIG. 12 illustrates a block diagram of the proposed eye tracking camera;

FIG. 13 shows two configurations for arranging infra-red LEDs within arim of the eye tracking eyewear;

FIG. 14 shows cross sections of a standard optical fiber and a modifiedoptical fiber that is used to serve as an illuminator in the rim area;

FIG. 15 shows an embedded single strand of modified optical fiber withinthe rim of the eyewear;

FIG. 16 shows a second configuration for embedding a modified strand ofoptical fiber within the rim of the eye tracking eyewear;

FIG. 17 shows an image of the eye area with and without a loopedilluminating optical fiber;

FIG. 18 illustrates a consumer headphone, its connection cablecross-section, and a new reinforced design;

FIG. 19 shows a set of temporal eye gesture commands using blinks andwinks that can be used to control an action cam;

FIG. 20 illustrates two virtual templates for spatial eye gestures;

FIG. 21 illustrates three symbols created using spatial eye gesturesintroduced in FIG. 19;

FIG. 22 illustrates selecting a subset of a scene using eye gestures;

FIG. 23 illustrates three examples of generated image contours;

FIG. 24 illustrates an example of image modifications via eye gestures;

FIG. 25 illustrates two examples of a user's gaze-point histories andhow they are used to set the field of view of the scene camera;

FIG. 26 depicts the four building blocks of the proposed driverassistant apparatus;

FIG. 27 illustrates the role of the web server as a part of the driverassistant apparatus;

FIG. 28 lists means to extract information about the driver; and

FIG. 29 lists the extracted information from the eye tracking and scenetracking cameras of a wearable computer used for driver assistance andmeans for communication between the driver and the wearable computer.

DETAILED DESCRIPTION

Referring now to the drawings the various views and embodiments ofMETHOD AND APPARATUS FOR A WEARABLE COMPUTER are illustrated anddescribed. The figures are not necessarily drawn to scale, and in someinstances the drawings have been exaggerated and/or simplified in placesfor illustrative purposes only. One of ordinary skill in the art willappreciate the many possible applications and variations based on thefollowing examples of possible embodiments.

In this disclosure, the terms Wearable Computer and Smartcamera are usedto refer to the disclosed invention. Wearable Computer term is used whenthe focus is on the personal assistant aspect of the invention.Smartcamera is used when the main use of the solution is in takingpictures and videos. A Smartcamera is a camera that is aware of a user'svisual attention to a scene. It uses eye tracking to find out thegaze-point and the gaze-area of a user. A Smartcamera knows what area ofthe scene the user is looking at and is aware of the movements of theuser's eyes, eyelids, and head. A user may interact with a Smartcameravia eye gestures. A Wearable Computer can also function as aSmartcamera, in fact, it is the most compact form of a Smartcamera.

The disclosed Smartcamera uses eye tracking to follow a user's eyes andmostly it captures the binocular field of view of the user. In general,the field of views of the captured images can vary from the foveal viewto the peripheral view.

Form Factor: a Smartcamera has two key sub-systems: an eye tracking unitand a scene recording unit. In terms of physical form factor andphysical enclosure, a number of permutations are possible. In oneextreme, in FIG. 1a , both sub-systems are co-located within the sameenclosure, for example a pair of eyeglasses' frame, and on the otherextreme, FIG. 1b , each unit can be housed in a separate enclosure whilethe two units are in communication via wireless or wires. Either the eyetracking or scene recording unit can be stationary or wearable, as shownin FIGS. 1c and 1d . As shown in FIG. 1c , the eye tracking unit can bestationary and placed in front of a user, or it can be embedded in aneyewear and worn by a user. Similarly, as FIG. 1d shows, the scenerecording unit can be stationary, for example fixed on a tripod or itcan be wearable like an action camera.

FIG. 2 shows various implementations of a wearable Smartcamera. Foresthetic and convenience reasons, the design presented in FIG. 2a issplit into two separate units that are in communication with each other.As shown in FIG. 2b , the Smartcamera is split into the eyewear 204 andthe control module 206. The building blocks of the eyewear 204 are shownin FIG. 6 while the building blocks of the control module 206 are shownin FIG. 7. The control module can, for example, fit in a pocket or canbe worn like a necklace, or even be a headwear. In the preferredembodiment for consumers, the control module is a smartphone. Thecontrol module communicates with the eyewear through either a wired orwireless connection.

In this disclosure the term Wearable Computer refers to FIG. 2a and thetwo combinations shown in FIG. 2b , namely, (204, 206) and (204, 210).Both of these solutions are considered as a Wearable Computer withNatural User Interface. FIG. 2c , the combination of (212, 214), is awearable Smartcamera.

FIG. 3 shows two actual implementations of a Wearable Computer and aSmartcamera. In particular, FIG. 3a shows a Wearable Computer whichrefers to the design shown in FIG. 2b . The wearable part 204 is aneyewear and is in communication with the control module 206 via wire.FIG. 3b shows an eye tracking unit 212 and a scene recording unit 214.The scene recording unit is an action camera that can function as anindependent unit and it can also be controlled by the eye tracking unit.The simplest control starts with turning on and off the camera with eyegestures and using eye gestures to take pictures and record videos. In amore advanced interaction between the eye tracking unit and the actioncamera, the action camera becomes aware of user's gaze-point and gazedirections within a scene and will be able to follow a user's eyes, zoomor change its field of view via schemes that will be discussed in thisdisclosure. An action camera with these capabilities is referred to asSmart action camera in this disclosure.

FIG. 4 shows a combination of an eye tracking unit, 212 in FIG. 2c , anda scene recording unit 214 mounted on a tripod, the scene recording unitis a Smartcamera, or a Smart camcorder. The camera mounted on the tripodhas at least one wide angle optical unit for capturing images. Inaddition, it may have actuators to pan and tilt the whole camera or onlyits lens and image sensor. The scene recording unit shown in FIG. 4 isreferred to as a Smartcamera. Similar to a Smart action camera, aSmartcamera can be controlled by eye gestures and it is aware of auser's gaze-point and gaze direction. And since a Smartcamera does nothave the size and weight limitation of the Wearable Computer and theSmart action camera, it can include standard zoom lenses to change thefield of view in response to the user's attention. By equippingSmartcamera with additional sensors such as location and orientation,one can use an array of Smartcamera placed around a stage or a court andmake them all record what one user is paying attention to from manydifferent angles.

Functional Building Blocks:

The key building blocks of the Smartcamera introduced in FIG. 1a areshown in FIG. 5. Referring to FIG. 5, the Eye Tracking Modules 502include small cameras, eye tracking cameras, to repeatedly take picturesof the user's eyes at a known time interval and provide the capturedimages to the Micro-Controller 518. Included in the eye tracking modulesare also infra-red illumination means, such as LEDS to illuminate theeye surface and its surroundings. In the optimum setting, the pupilimage will be the darkest part in the images taken by the eye trackers.The eye tracking camera has preferably a common two wire serial data forinput and output. This data line is used by the camera to send imagedata or analysis results to the Micro-controller 518, or themicro-controller uses the two wire interface to send instructions to theeye tracking camera. In the preferred embodiment, two eye trackers areused.

The Scene Cameras 504 are typically comprised of two cameras each havinga preferably serial data output. One camera is usually a wide anglecamera covering sufficient field of view to cover most of a user's fieldof view, typically 120 degrees. Depending on the particular applicationand cost, the second camera can be chosen from a number of options. Forexample, it is possible to have only one scene camera. When a secondscene camera is used, generally, this second camera captures a smallersubset of the scene but at a higher resolution. This does notnecessarily mean that the second scene camera has a smaller field ofview than the first scene camera. The two cameras can have similar orvery different field of views. For example, if the two cameras havesimilar field of views, one camera can capture the whole view and theother captures the binocular view. Both cameras are in communicationswith the micro-controller 518 and can be programmed by themicro-controller to output all or only a subset of their capturedimages. Their frame rate is also programmable and this feature can beused for high dynamic resolution imaging and also super resolutionimaging. The micro-controller analyzes the images received from the eyetracking cameras and data from the sensors to generate an output imageor video and saves it to the memory or transmits it. More details aboutimaging sensors and scene cameras will be discussed in another sectionin this disclosure.

The Sensors 506 include motion sensors such as acceleration and rotationsensors, altimeter, microphones, body temperature sensor, heart beatmeasurement sensor, proximity sensor, magnetometer or digital compass,GPS, and brainwave sensors to monitor a user's attention via hisbrainwaves. User's attention can also be deduced from the user's eyemovements and its history over a predetermined time span for arelatively fixed position of the head. The eye movements data is used toselect a subset of the scene camera's field of view, zoom into a sceneor zoom out. The user can also use eye gestures to control the device,for example, to take a picture, or start recording video, post arecording to social media, or turn on or off the device.

The acceleration sensor is used to track the user's head movements. TheGPS provide information on the location of the device whereas thedigital compass provides information about the orientation of thedevice. The microphone is used to record what the user hears and also toallow the user to interact with the device via voice. The heart beatmonitor sensor is a pair of closely packed infra-red transmitter andreceiver that are disposed inside a nose-pad of the eyewear. Inside theother nose-pad a temperature sensor is disposed to measure the user'sbody temperature over time. All the mentioned sensors are incommunication with the microcontroller. A program run on themicrocontroller decides what sensors need to be monitored based on theneed.

The feedback unit 508 includes audio and visual feedback means. Thepower unit 516 includes battery, power management, and highly resonantwireless charging subsystems. The data interface unit 510 includes wiredand wireless communication. In FIG. 2c , an eye tracking unit 212communicates with a scene recording unit 214 via a wireless connection.In FIG. 2b , the eye tracking and scene recording unit 204 preferablycommunicates with the control module 206 via a wired communication link.In general, the data interface 510 can be used to allow a remote viewerto see and hear what the user of an eye tracking and scene tracking unit204 is seeing and saying. For collaboration purposes, the user may allowthe remote viewer to control and steer the scene recording camera. Inthis case, the micro-controller 518 sends the images from the scenerecording camera to the remote viewer and receives the viewer's voiceand requested “gaze-direction” from the viewer's mouse or touch screendevice. For example in a telemedicine application, the user can be anurse in a rural area and the remote viewer can be a specialist inanother location.

In FIGS. 6 and 7, two sets of building blocks are shown for the casewhen a two part wearable solution is desired. FIG. 6 shows the buildingblocks of the wearable unit while FIG. 7 shows the same for the controlmodule. Most of the elements of these two figures have already beendiscussed when FIG. 5 was covered. The audio speaker 610 allows theprocessor to provide a feedback or a message to the user via voice. Inone embodiment, the audio speaker is a bone conduction speaker. Thestatus LED 604 is a multi-color visible light emitting diode and it canbe turned on and off in a predetermined fashion to communicate a messageor an alarm to the user. For example, when a user issues a command usingeye gestures, the status LED will turn on a green light to inform thecommand was received and understood but if a command was not understood,a red LED may turn on. A flashing red LED may be used to announce thebattery is running low. The status LED must be placed within the fieldof view of the eyewear wearer. An additional status LED 604 facingoutwards can be used to notify others that the device is on, for examplewhen the device is recording a video. The outward pointed status LED canbe a single red LED or a dual LED with red and green colors. The red LEDwill indicate recording while the green is used to indicate the deviceis on. A status LED that indicates the status of a smart eyewear canreduce other people's concern about being recorded without theirknowledge.

When the scene cameras are placed in a Smart action camera or acamcorder, there is a slight modification to the design. In FIG. 8 thekey building blocks of a Smart action camera or a Smart camcorder areshown. In such cases, generally an eyewear is used to monitor the user'seyes and head movements to find out what the user is paying attention towithin the scene, and a separate camera, namely, a Smart action camera,or a Smart camcorder mounted on a stage, is used to record the scenesthat a user is paying attention to.

For hands-free, attention-free video recording, proper scene selection,camera movement and image transition can lead to a professionally shotvideo similar to those of multi-camera effects. For this case, accurateknowledge of user's head and eye movements are crucial. While eyetracking provides gaze direction and gaze-point within a scene, it's thehead movement tracking that quickly indicate a user is still looking asthe same scene or not. Hence keeping tracking of head and eye movementsare crucial to unlock the full potential of the Smartcameras disclosedin this application.

The acceleration and rotation sensor provide linear displacement andangular rotation of the head while an eye tracker monitors the angularrotation of an eye. These three parameters can be represented by threevectors and their vector sum provides accurate information about thegaze direction of a user with respect to a scene over time. For a fixedposition of the head, only the gaze direction is needed and that isobtained from an eye tracker. Head rotation or body movement beyond acertain threshold requires widening the field of view of the scenecamera. For example, when the brain detects a movement outside thebinocular view, the head is turned in that direction to view the area ofinterest with the higher resolution part of the eye. Widening the fieldof view allows the scene camera to capture the event faster and put theevent into the perspective. One can also use image processing techniquesto track the content of the scene and also monitor the scene changes.

Keeping track of a user's visual attention to areas in a scene isachieved by creating an overall motion vector that includes linear headmovement, angular head rotation and angular eye movement. In a specialcase when a user's head has no or slight linear displacement but angularrotation, the eyes and the head rotations may cancel out each other whenthe user's eyes are fixated on a spot or object. The rotation sensorkeeps track of the head movements. The acceleration sensor can be usedto measure the inclination of the device.

Wearable Computer with Natural User Interface: As mentioned, the controlmodule can be a smartphone. When a user wears the eyewear 204, apps onthe smartphone will be able to see what the user sees, hears, andprovide visual and audio feedback to the user. As a result, digitalpersonal assistant apps residing on the smartphone, such as Siri, willbe able to see what the user sees. The personal assistant app can thenuse computer vision tools such as face, object and character recognitionto make sense of what the user is paying attention to or to anticipatethe user's needs. By utilizing the microphone and the speaker on theeyewear, the digital personal assistant app can engage in a naturalconversation with the user, without the user having to hold thesmartphone in front of his face to speak to it and let the app hear him.From this perspective, the disclosed wearable computer provides a pairof eyes to the existing blind personal assistants. Consequently, suchassistants can play a more productive role in everyone's daily live.

Operation of Smartcamera:

Various embodiments of the Smartcamera are designed to record what auser is viewing. To do this, Smartcamera uses eye and head tracking tofollow the user's eyes for scene selection and it filters the resultsselectively to record a smooth video. Unlike eye tracking devices thatare used for market research, a Smartcamera does not place a gaze-pointmark on any recorded scene image. However, since the gaze-point data isavailable, the camera can record it as gaze-point metadata.

Smartcamera uses a history of the gaze-points to select a single imageframe. Without any history, for recording video and at the verybeginning, Smartcamera starts with a wide angle view of the scene. Asthe micro-controller tracks the user's gaze-points, it also analyzes thetrajectories of the eye movements with respect to the scene. Fast localeye movements are generally filtered out in the interest of recording asmooth video. Natural blinks are also ignored. If Smartcamera can'tdetermine the gaze-point from a single eye image, the previousgaze-point is selected. If this persists, the scene camera zooms out.From a predetermined length of the gaze-point history the size of thefield of view to be recorded is decided. This of course is a function ofthe frame rate and video smoothness requirement, a minimum time spanthat the frame should not change. If there is not much variation orspread in gaze-points and the head is fixed, it is assumed that the useris focusing on a subset of the scene and accordingly the field of viewis reduced to zoom in on the scene. The default field of view for animage frame or image subset is about 45 degrees but in general it can bevary between 30 to 60 degrees depending on the user's distance from thescene, larger field of view is chosen for a closer distance. Smartcameraalso uses the head motion information captured via the motion sensors toset the frame size or image subset. Generally for head movement speedsbeyond a threshold, the field of view is widened to its maximum.

Given that the default value of the selected subset of the field of viewof the scene recording camera is about the binocular field of view,which on average is 45 degrees, one can filter out small variations inthe gaze-point direction and keep the selected subset fixed when theobjection is recording video of what a user sees. A safe gaze-directionvariation range to ignore is about 10% of the field of view, which isabout 5 degrees when field of view is 45 degrees. No selected subsetshould be changed based on a single gaze-point or gaze-direction data.Instead and as mentioned, a history of gaze points should be used todecide about a new subset. The length of the gaze-point history dependson the frame rate of the eye tracking camera. For a 30 frames per secondeye tracking camera, at least three point gaze history is suggested. Itis also suggested to have several gaze point histories that correspondto different time spans and utilize those histories to decide about anew image subset.

A Smartcamera can measure the distance of the wearer from the gaze-pointin a scene. This distance can be calculated in two ways: from the gazedirections of the two eyes, or from the dual scene camera images and theknowledge of the gaze-point. Depth extraction from dual cameras iswell-known but it is computationally complex. By limiting thecomputation to a single gaze-point or a narrow area around thegaze-point, one can quickly find an estimate of the depth or distance.In fact one can use this capability to create a scene map of objects ofinterests with their relative distances from each other. A policeofficer or a detector may find this feature very handy for fastmeasurement, documentation and analysis of a scene. Smartcamera can alsomeasure the distance of each of its eye tracking cameras from thewearer's eyes by looking at the reflection of the infra-red light fromthe eye surface. This distance is needed for the calibration of theCamera to correlate the field of views of the scene cameras to theuser's field of view.

The user of the device can initiate the recording manually by pushing abutton on the control module or use eye or hand gestures to communicatewith the device. It is also possible to let the attention monitoringcircuitry to trigger an action automatically. In the later case, theaction will start automatically as soon as something that interests theuser is detected or a predetermined condition is met.

Scene Cameras

Generally Smartcamera has two scene cameras disposed within the samehousing. Each camera has a multi-mega pixel image sensor and uses pixelbinning when recording video images. At least one of the scene camerashas a wide angle field of view to capture substantially a user's wholefield of view. The second camera can be similar to the first camera butit may be programmed differently. For example, the two scene cameras mayoperate at different frame rates or have dissimilar pixel binning. Theymay also capture unequal field of views, for example one might capturethe whole view while the other captures the binocular view.

FIG. 9a shows pixels of a typical image sensor. FIG. 9b shows the sameimage sensor with a hybrid binning configuration designed to partiallyfollow image sensing by a human eye. In the example shown in FIG. 9b ,there are three depicted sensor areas: high-resolution area withoutpixel binning, mid-resolution area with 1×2 or 2×1 pixel binning, andlow resolution area with 2×2 binning. This software programmed hybridbinned image sensor can be used to simultaneously capture the whole viewand also what a user is seeing, or binocular view, by properly settingvarious pixels corresponding to different field of views. The highresolution area may correspond to the binocular view and the restshowing the peripheral view. Of course, it is possible to further splitthe higher resolution area to include the foveal view as well. The basicconcept is to bin the pixels of the image sensor of the wide-angle scenecamera non-uniformly and use such a scene camera in conjunction with aneye tracking device to communicate what a user is seeing. The resolutionof images taken with such hybrid binning can be further increased viapost processing using super resolution techniques such as bandwidthextrapolation.

FIG. 10 shows another binning configuration for a scene camera imagesensor. Such binning can be programmed on the fly or it can be set atthe beginning of recording period based on a user's preference. Theconfiguration is FIG. 10 is ideal for super resolution enhancement dueto its multi high resolution sampled areas as opposed to having only onehigh resolution area. This configuration is a baseline design for aprogrammable multi-resolution image sensor for super resolution imaging.By reducing the number of pixels, image compression and storage becomeeasier and faster while substantially the same high resolution image canbe recovered via image processing techniques such as bandwidthextrapolation. A multi-mega pixel image sensor capable of only recordingvideo at 1080p can use such binning followed by a super-resolutionscheme to create 4k, 8k and even 16k videos, which is way beyond thecurrent recording capability of the best available consumer electronicsimage sensors.

A good application for an eye tracking single scene camera is in actioncameras. A user may wear an eye tracking eyewear or goggles and mounthis action camera on his helmet. By utilizing the hybrid binning thatwas just discussed in the previous paragraphs, the user can make theimages and videos more personal by showing what he saw and what waswithin the field of view of his camera. Via various post-processing, forexample bandwidth extrapolation, it is also possible to increase theresolution of the low and mid resolution areas when needed.

A more advanced action camera can include two wide angle scene cameras:one will function normally and the other one will use the hybrid binningmethod. The first scene camera captures the whole scene without any biasand the second scene camera records what user's eyes see within thecontext of the whole view. An alternative is to use the second camera torecord only the binocular view with high resolution and record the twovideo streams. Another alternative is to use two similar scene camerasin the action camera. By using dual eye tracking, one can estimate thegaze-point of each eye. By capturing a subset of each image centeredaround the respective gaze-point, two well aligned stereo images can becaptured easily. Currently, extensive computation is used to create 3Dstereo images out of two cameras.

This introduced simplicity can bring down the cost of stereo cameras andalso it can make them more accessible to masses due to elimination ofpost-processing. For solely recording stereo images, hybrid binning maynot be required.

Optical Zoom, Optical Image Stabilization, and Optical Pan and Tilt: ASmart action camera is aware of a user's gaze direction and gaze area ofinterest. It can also switch back and forth between wide angle view andbinocular view based on the user's gaze direction. In standard opticalzoom lenses, the distance among various lenses along the optical axis ischanged to achieve zooming. The total length of the optical lensassembly generally has to increase to achieve optical zooming. Thisapproach is not suitable for mobile devices and action cameras. A newoptical zoom lens designed by Dynaoptics folds the optical path andachieves optical zooming with small lateral displacements perpendicularto the optical axis of the lenses. This design has been disclosed toWIPO by Dynaoptics under the international application numberPCT/IB2013002905 which is included in this disclosure in its entirety byreference. With such a zooming lens, a Smart action camera can capturehigher resolution areas of the scene on demand or automatically byfollowing a user's attention through eye tracking.

Smartcamera disclosed in this invention will use optical imagestabilizations to improve the image and video quality. Such techniqueshave already been used in smartphones. Principles of Optical ImageStabilization have been reviewed and published in two white papers by STMicroelectronics and Rohm Semiconductors. These references can be foundand downloaded on internet at the following websites for a thoroughdiscussion and details: 1)www.st.com/web/en/resource/technical/document/white_paper/ois_white_paper.pdf,and 2) www.rohm.com/documents/11308/12928/OIS-white-paper.pdf, both ofwhich are included by reference herein.

As discussed in the above two OIS references, there are two activetechniques for OIS. They include shifting a lens laterally within acamera subsystem or tilting the camera module within the camerasubsystem. In both case, a lens or the camera module is moved in such away to compensate for handshakes or small amplitude low frequencyvibrations. A new use for such OIS designs is to drive the OIS activeelements with an eye tracking signal so the camera follows a user's eyeas a user's eye pans and tilts. Currently in OIS, an accelerometer inconjunction with a processor is used to monitor and measure thevibration of the camera and move an optical element to cancel the effectof the vibration. In the application discussed in this invention, an eyetracker is used in conjunction with a processor to measure the eyemovements, and a filtered copy of the eye movement signal is used todrive the movable optical element in the OIS assembly.

To achieve both optical image stabilization and making a scene camerafollow a user's eye, two signals can be added and applied to the OISsubsystem: one signal for cancelling vibration and another signal formoving a scene camera in the direction of a user's gaze-point. Toachieve large tilts, it is preferred to use a hybrid approach and createan OIS solution that employs both OIS techniques in the same module. Inother words, a new OIS module is designed that utilizes lens shiftingand camera tilting. For example, lens shifting will be used tocompensate for vibrations and camera titling will be used to make ascene camera follow a user's eyes. With a scene camera that has asufficiently large field of view, at least twice larger than binocularfield of view, a scene camera does not have to be moved continuously.Smaller eye movements can be addressed by selecting a subset of thescene camera and larger eye movements can be accommodated via discreterotation of the scene camera. Following the figures shown in the twolisted OIS references, in FIG. 11, a diagram of an OIS module employingboth techniques is shown. Actuators 1102 will move various parts fromthe group of lenses 1104 and the sub-module housing 1110 that includeslenses 1104 and image sensors 1106. The spherical pivot support 1108stabilizes and facilitates tilting sub-module 1110 in differentdirections.

Eye Tracking Camera

An eye tracker for a wearable Smartcamera for consumers has to have asmall form factor, total volume less than 1 mm̂3, consume low power, lessthan 5 mw, and have the least number of input and output wires, at most4 wires. To minimize the number of wires serial data interface has to beused. The camera unit must include an oscillator to generate its ownclock and perform no processing on the captured pixel values except todigitize the analog values of the pixels. The clock frequency may beadjusted via the supplied voltage to the camera unit. For a minimumprogrammable control in the camera, the control protocol has to becommunicated over the same two wires for the serial data communications.In other words, the serial data is used in a bi-directional fashionbetween the eye tracker and an outside micro-controller. A simpleimplementation is to time-share the link, most of the time camera usesthe link to send data to the controller and from time to time thecontroller sends instructions to the camera. All image processing taskswill occur on an outside micro-controller such as 518 in FIG. 6 whenneeded. In FIG. 12 the building blocks of such an eye tracking cameraare shown. Note that the Microcontroller 1208 is basically a set ofregisters.

As disclosed previously, it is possible that the eye tracking camera canalso process the image and provide the analysis results to theprocessor. Typically, the x-y coordinate of the darkest and bright areaswithin the eye image is of interest.

Illuminating the Eye Areas

FIG. 13 shows two arrangements for illumination of an eye area withinfra-red LEDs. Proper illumination of the eye area is achieved when theinfra-red light sources are arranged in such as a way that when an imageof the eye is taken by the eye tracking camera, the pupil area will bethe darkest part in the image. This means there must be reflectedinfra-red light reflected from the eye surface, eyelids and eye cornersthat are collected by the eye tracking camera. As a result of properillumination of the eye area, one could use signal processing, asopposed to image processing, to locate the pupil and its center in aneye image. Ultimately, this results in an ultra low power and ultra fastpupil detection scheme. With this scheme, eye tracking in kHz range canbe easily achieved.

It's well known that infra-red light can damage the cornea and otherparts of the eye if the light intensity is above a certain level over acertain time span. For eye tracking eyewears, especially a wearablecamera or computer, a user may need to use it for several hours a day.This means for a fixed allowed total dose, the light intensity has to bereduced. If the light source is to be disposed in the left and rightarea of the rim, a long and skinny light source is needed for eachsection.

Ideally, one would like to have a continuous ring of infra-red light toilluminate each eye area. This makes it possible to use the image of theinfra-red light sources on the eye surface as an indirect locator of thepupil. Looking for a large bright object in the eye image, due to theinfra-red source, is much easier than finding a dark pupil. Moreover,the image of the light source can be used to crop the eye image beforeprocessing it.

Detecting the Ambient Light: Usually the eye tracking camera has aninfra-red band-pass filter to allow in only the infra-red light andblock out the visible light in the environment. There is usually someinfra-red light in the environment, for example due to sunlight orincandescent light bulbs. To significantly reduce or eliminate theeffect of ambient infra-red light in the measurements, the infra-redlight source of the eyewear is intentionally turned off intermittentlyin a predetermined fashion. For example, the light source can be turnedoff every other frame. When the light source is off, the image sensordetects the ambient light only. But when the infra-red light source ison, the captured image is due to the superposition of the light sourceand the ambient light. By subtracting these two images, the contributiondue to the infra-red light source alone can be obtained, when the imagedue to ambient light alone is subtracted from the image due to the lightsource and ambient light.

Image of the illuminating source on the surface of the eye (glint) canbe used to simplify eye tracking and eye gesture control and also theanalysis of the eye movements. Ideally the source forms a closed loop,for example a semi-rectangular shape as will be shown when discussingilluminating the eye area using optical fibers in FIG. 17. For example,when a user is looking out straight and an image is taken by the eyetracking camera, the image of the illuminated fiber substantially showsthe limits of the pupil location as a user rolls his eyes around(up/down/left/right) while looking through the lens area within the rim.This allows cropping of the eye image before processing it. The eyetracking cameras have a wide field of view to accommodate many facetypes and movements of the eyewear as it moves down on the nose duringthe use. In addition, each vertical side of the semi ‘rectangular’ imageof the illuminating light source can serve as a measuring stick or rulerfor eye movement analysis or measuring the speed of eyelid as it closesand re-opens during a blink. Eyelid opening, blink speed, incompleteblinks can be easier detected and measured with these light guides thanthe brute force image processing. With such a vertical ruler, measuringthe eyelid opening can be reduced to measuring the length of the brightruler in the eye image. From the eyelid measurements in subsequent imageframes, eyelid velocity can be obtained.

Utilizing the Contrast between the Light Reflection from the Eye Surfaceand Skin for Temporal Eye Gesture Control: The eye surface is smooth andreflects the light like a mirror when it is illuminated by the infra-redlight. However, skin scatters the light. This contrast in lightreflection property can be used to implement a temporal eye gesturecontrol system based on blinks and winks. A light source illuminates theeye area and a sensor array such as an image sensor monitors the backreflected light. When the eye is closed, the eye skin will scatter thelight in all different directions because it is not optically smooth. Incontrast, the eye surface does not scatter the light. As a result forthe same light source, the peak reflected intensity of the lightdetected by the image sensor due to reflection from eye surface issignificantly larger than that of the skin. The 2D eye image data can betransformed into and examined as a one dimensional signal array andsearch for the peak detected intensity to determine whether or not theeye is open.

Using Fiber Optic to Illuminate the Eye Area: In the case of mobile eyetracking equipment, infra-red LEDs are attached or embedded in aneyewear to illuminate the eye area. To expose the eye surface so thatthe pupil is the darkest area in the image, an array of infra-red LEDsis needed. To make eyelid opening measurement simple and yet accurate, acontinuous vertical section of infra-red light is needed to illuminate aportion of the eye area. But since infra-red LEDs require attachingwires and since the look and the weight of an eyewear is criticallyimportant to people, a fiber optic solution is developed and adopted.Furthermore, placing several LEDs in the rim area increases assembly andmanufacturing difficulty.

Fiber optic has been used extensively for delivery of light as it cantransmit light over extreme long distances with the minimum loss. Thisis due to the proper optical design of the optical fiber that once thelight gets in, it hardly can escape. In this disclosure, the physicalstructure of a section of an optical fiber is modified so that it canplay a dual role and have excellent transmission along the untouchedlength and leaky transmission along the modified section. In particular,a fiber optic is used to transmit infra-red light to the rim area of theeyewear. The section of the fiber to be disposed in the rim area ismodified so it will heavily leak out the infra-red light. The leakedlight will illuminate the eye area as desired.

An optical fiber has a thin light guiding cylindrical center named core,and a thick cylindrical wall protecting the core and keeping the lightinside named cladding. The core diameter is typically 10 to 100 timessmaller than the cladding. By partially removing the cladding in acontrolled fashion, the light in the core escapes out easily in themodified areas. Such a modified optical fiber is analogous to having awater hose that has some holes along its length; when water flows in thehose, some water will leak out from the holes. Via proper modification,the leaky optical fiber can leak the light preferably from one sideonly, and that's the side facing the eye of the user. The amount ofcladding removal can be optimized so that an optimum illumination isachieved.

Cross section of a standard optical fiber is shown in FIG. 14a . In onedesign, the cladding thickness of the fiber to be disposed in the rim issignificantly reduced so that the fiber will leak out light as lightpropagates through it. Cross-section of such a reduced cladding leakyoptical fiber is shown in FIG. 14b . For such a modified optical fiber,a reflective coating in the rim area may be used to redirect the leakedlight in other directions towards the user's eyes (the concave areawithin the rim the hosts the fiber can have reflective a coating). Inanother design as shown in FIG. 14c , the cladding is removedasymmetrically from one side to induce leakage on only one side of thefiber and that side is pointed towards the user's eyes. Depositing aproperly designed corrugated layer on top of the etched away or theremoved cladding section can further increase the coupling efficiency ofthe light from the fiber to the air and in the direction of a user'seye, see FIG. 14d . An electronically tunable layer may also be placedover the etched area to control the amount of light leakage precisely.

For asymmetrical designs, for example, the flat side of a D-shapedoptical fiber cladding can be polished to lower the cladding thickness.It is also possible to create a new fiber by placing the core materialasymmetrically inside the cladding during preform. In yet anotherdesign, two pieces of optical fibers can be used, one piece is a goodtransmitter of light at the infra-red wavelength and the other piece ofoptical fiber is partially lossy at the same wavelength. The lossysection will be embedded in the rim area and the non-lossy fiber willbring the light from the light source to the lossy fiber in the rimarea. The light carrying fiber section may be a multimode optical fiber.

FIG. 15 shows one implementation in which at least one strand of opticalfiber is embedded in the rim area of the eyewear. This fiber opticstrand also increases the mechanical strength of the frame while servingas an illuminator. As shown in FIG. 15, by coupling a visible lightsource into the fiber from one end and infra-red light from the otherend, the same optical fiber can be used for illumination of the eye areaand also for communicating the status and share notification with theuser visually, replacing the need for a separate status LED in theeyewear. The visible light may also be coupled in from the same end thatthe infra-red light is coupled in using an optical wavelengthmultiplexer or directional coupler. The infra-red light and the visiblelight sources can be disposed in the control module or in the temple ofthe eyewear. The light sources can be LEDs or VECSELs,Vertical-External-Cavity Surface Emitting Laser. Rather than running onefiber to illuminate both eyes, it is also possible to use a single fiberin each eye, as shown in FIG. 16, so that a near closed loop lightsource is realized. In FIG. 17, an eye image without and with infra-redlight reflection due to a closed loop light source are shown. Thedisplayed four sides of the closed loop in reality are curved linesegments but are shown here as straight segments for illustrativepurposes.

Optical fibers can be made of glass or plastic. Multimode fibers canreceive a larger percentage of the incoming light from a source. VCSELbased infra-red sources have a higher light coupling efficiency thanLEDs and may also be used. In either case, to limit eye exposure toinfra-red light, the infra-red light is modulated so that it is turnedon just before and during the exposure window of the eye trackingcamera.

Additional benefit of using optical fibers in the rim area is for visualfeedback and notifications. Various visible colors of light can becoupled into the optical fiber and each color can convey a differenttype of message. For example, when the device's battery is running low,a red light can flash with various intensities to communicate theseverity of the situation to the user. A green light can be used when aneye gesture is understood or executed. A combination of colors—redfollowed by blue can mean one message, and a red, green, blue sequencecould communicate another message to the wearer. Multi-color LEDs canallow creation of a large combination of colors when needed.

Directional couplers or wavelength multiplexers are used to couple inmany different light sources into the optical fiber. Lights can also becoupled in from the two ends of the fiber; for example, infra-red fromone end and visible light from the other end.

If the light sources are placed in a control module (not in the eyewear)and the fibers run from the control module to the eyewear, the embeddedfiber can also strengthen the linking cable between the control moduleand the eyewear, when the two units are in communication via wires, andprotect the wires from extreme occasional bends and stretching. As aresult, a thinner jacket can be used to enclose the wires that runbetween the eyewear and the control module.

Optical fibers have a spring-like property and resist tight bends bytransferring the bending pressure along the length of the fiber. Incontrast, thin wires easily bend and are stretched and they neverrecover on their own. Including a strand of optical fiber along with thesignal carrying wires can extend the life of wired cables. For example,cables used in consumer electronic headphones or power cords damagequickly after experiencing repeated bends from the either end. In thesecables, the cylindrical jacket (coating) enclosing the wires aretypically soft. The wires inside are thin and similar to most otherwires, they do not recover once they are stretched. The repeatedstretching in different directions (due to bending) over time damages atleast one of the wires and that usually makes the cable useless unlessrepaired. A headphone and the cross-section of its cable are shown inFIG. 18a . As shown in FIG. 18b and to address the problem that suchcables face, at least one strand of optical fiber with proper diameteris included along with the wires to keep the wires from excessivebending at the two ends of the cable and anywhere else along the length.

Eye Movement, Gestures, and Guesture Control

Eye movements and gestures can be used to interact with a Smartcameravia an eye tracking program on the microcontroller. Each eye trackingcamera takes images of one eye of the user and a microcontroller or aprocessor analyzes each image to find the pupil, its center, itsboundaries, identify and locate the images of the infra-red LEDs in eachimage, and find the gaze direction of each eye. Eye images are taken ata constant frame rate or at a predetermined time or at specified timeintervals.

In one design of the eye tracker camera, the camera module itself takesan image and analyzes it and shares either the results or the image andthe results with the processor. In either case, the processor keepstrack of the analysis results and forms a history for each parameter ofinterest. To create a history of the eye movements, a history of thepupil centers is created by recording the location of the pupil centerand the time associated with the eye image. This results in an arraythat presents the pupil's trajectory. Each element of the array has twocomponents: pixel location within the eye image and the time at whichthe image was taken. The time component can also be the frame numberwhen images are taken at known intervals. From this eye movementtrajectory or the location array, one can create a velocity and anacceleration array corresponding to the user's eye movement history. Ingeneral, such data over a predetermined time span are used to inferinformation about the user. For example, when recording a video of whatthe user sees, the location and velocity arrays are used to set thefield of view of a recording scene camera. The location and velocityarrays can also be examined to decode a user command via eye movementsor gestures.

When recording a video of what the user is seeing, natural blinks arekept track of but ignored. In other situations, the blink frequency maybe used as an eye gesture or as an indicator of the user's physicalstatus. For example, people tend to blink more often when they are tiredand their eyelid closure speed is reduced when they are drowsy. Ingeneral, each location, velocity and acceleration array is filtered toremove outliers according to predetermined criteria.

Eye gestures may be classified into two groups: temporal or spatial. Ablink or a wink is considered as a temporal gesture whereas starring atan object or scanning a scene is considered as spatial eye gestures inthis disclosure.

Temporal eye gestures are easier to decode and they include blink andwink, or any combinations of the two. Natural blinks have been wellstudied and characterized, and can be easily indentified and ignoredwhen needed. Intentional blinks, for example fast blinks over a shortspan of time, can be used as a unique code to interact with Smartcamera.If both eyes are closed at the same time for a brief time, it isinterpreted as a blink. While blinks happen simultaneously in both eyes,a wink is a longer blink but occurring in only one eye, while the othereye stays open. FIG. 19a lists a set of temporal eye gestures that canbe used to control a video recording device, for example a helmet-mountaction camera shown in FIG. 19b via an eye gesture tracking eyewear. Theeye gesture tracking eyewear can be an eye tracking unit 212 in FIG. 2band the action camera can be a scene recording unit 214 or any otheraction camera with wireless capability that can interact with the eyegesture tracking eyewear. It is assumed that both left and right eyesare being tracked and each eye can be open or be closed to communicategestures such as blink, short wink and long wink. Referring back to FIG.19a , when both eyes blink repeatedly several time, the processorinterprets that gesture as “start taking picture” if the camera is notalready in taking picture mode. If it is already taking pictures, itstops taking pictures. In FIG. 19b , the eye tracking eyewearcommunicates and controls the action cam wirelessly. The action camerain this case can be any existing action camera with wireless interfacesuch as Wifi and Bluetooth.

For pure temporal eye gesture recognition, the micro-controller 518 canuse the techniques previously disclosed for eye tracking in a priorinventor's disclosure to locate the pupil or rely only on refectionproperties of the eye surface and the eye skin to find out the eye isopen or closed. A new technique based on the reflectance property of theeye area is disclosed herein. Once the processor 518 (same asmicro-controller) receives an eye image, it calculates the statisticalparameters of the image data. These parameters include minimum, maximum,average and standard deviation of the pixel values. In other words, thewhole image is treated like a one dimensional signal and its statisticsis computed much faster than processing the same image. As alreadymentioned, the eye tracking camera has a serial data output port. Aseach pixel value is received, it is stored in a one dimensional arrayand the statistics of the whole array is found. A quick test todetermine if the eye was open is to look at the maximum of the array. Ifits larger than a threshold, there is a good chance the eye is open. Abetter test is to look at the difference between the maximum and theminimum of the array. When the eye is open, the pupil area registers thelowest pixel value and a number of points register a very large valuedue to smoothness of the eye surface. When the eye is closed usuallymore scattered infra-red light is received by the eye tracking camera.As a result, the average value of the pixels is increased. Hence lookingat the difference between and the max and the min, and the average valueare very good indicator of the eye status, open or closed. To make theprocedure more accurate, extra parameters are created for diagnostics.For example, it's useful to calculate a moving average for the minimum,maximum and the average value of the pixels while also keeping track ofthe global maximum and minimum of each parameter. A moving average andglobal maximum and minimum can quickly point to the existence of abackground infra-red light. A simple technique is described later inthis disclosure to properly handle the background light due to infra-redlight in the environment. Basically, two consecutive eye images aretaken: for the first one, the infra-red light source is turned on andfor the second image the source is turned off. By subtracting the secondimage from the first, the contribution of the environment light iscancelled and the resultant image can be processed for statisticalanalysis as described. One has to also define an acceptable time spanfor a blink, short wink and long wink. It's suggested to use one secondfor a blink, 3-4 seconds for a short wink, and 7-10 seconds for a longwink. But these durations can also be modified by users to allow them tomake their own gesture sets. Depending on the frame rate, the number ofexpected eye closed cases can be estimated for blinks and winks. It'spreferred to use two eye trackers to monitor both eyes for robustnessand increased functionality. It is also suggested to use the same eyegesture to start and stop an action when possible. The status LED willturn on or flash in a predefined way to let the user his eye gesture wasreceived and executed. The processor can also provide feedback to theuser via voice. For example, when the user asks to turn off the actioncamera, the processor can use the speaker to ask the user to confirm theaction.

Given the facts that the skin scatters the infra-red light while the eyesurface reflects that light, an eye image data may be filtered viathresholding techniques prior to processing. For example, a doublethresholding can be used to keep only the pixels that are smaller than alow-limit value and larger than a high-limit value. The numbers ofsurvived pixels below and above the two threshold levels are goodindicators of the eye being open or closed.

For an eye tracking device, an interface command set is created bycombining a number of temporal and spatial gestures. A template iscreated and used to allow users to create their own user-defined eyegestures in addition to a default set. A virtual four-node template isshown in FIG. 20a . The virtual nodes are marked by an open circle andnamed from 1 through 4. These virtual nodes are easy to remember as theyare roughly the four imaginary corners of the lens area. By tracing aneye through these four virtual nodes in a predetermined fashion andorder, one can create various codes as shown for example in FIG. 21.Each code can stand for a different action by the microcontroller or theprocessor. For example, a “U” in FIG. 21 might stand for or be assignedto unzooming action and “Z” to zooming.

An eight-node template is shown in FIG. 20b . This template is analogousto a seven segment LED that has six nodes. This means that any characterthat can be displayed with a seven segment display, it can also becommunicated with eye gestures. To communicate a code or a command tothe processor, the user will trace his eyes through a number of thevirtual nodes, once the code is decoded by the processor, it willexecute a predetermined instruction or set of instructions. Theprocessor can use a light, using the status LED, or an audio signal,using audio speaker, to acknowledge the receipt of the user's command.

In general, more complicated trajectories can be defined and decoded ina similar fashion to that of tracing a finger over a keyboard in smartdevices to spell a word. For example, in US Patent # U.S. 20120242579A1,Swype Inc. discloses such a tracing method on a keyboard, which isincluded in its entirety by reference in this disclosure.

Human eyes move together when looking at an object. That means for atemplate-based eye gesture scheme, there are two eyes that can bemonitored for the same intended code, command, or signal. This increasesthe robustness of the detection technique because of the added signalfrom the second eye.

In the case of an eye tracking eyewear, the tracing area will be thevisible area through the eyewear where a lens is usually installed. Onecan use temporal or spatial eye gestures to start and stop the process.For example a few rapid blinks may tell the eyewear to start reading aneye gesture.

Unique and un-natural eye movement patterns can be detected and executedwithout a need for any extra command. For example, one can vary thedistance between the two pupils by looking at a close and far distancerepeatedly. This varies the distance between the two eyes periodicallyand hence the distance between the two pupils in the images of the twoeyes will also vary periodically. Another unique code is to look to theleft and right repeatedly, steering both eyes repeatedly to the left andright a few cycles. Other unique combinations include looking diagonallyup and down. There are two diagonals: top left to bottom right and topright to bottom left.

Taking Pictures with Eye Movements and Gestures

One can use a Smartcamera to capture the whole scene or any subset of itwhen taking a picture. To do this, the user first instructs the devicethat he wants to take a picture, for example using fast blinking for ashort duration of time, and then uses his eyes to trace an imaginaryline (trajectory of his gaze-point) around a subset of interest in thescene. This concept is shown in FIG. 22a . Owing to countlesspossibilities to draw such a virtual trace, one ends up with a largenumber of image boundaries for taking an image. This is in contrast withthe exiting rectangular or square frames and allows people to includetheir moods or artistic talents when composing a picture.

The traced path by a user's eyes can be refined and transformed throughpredetermined algorithms such as low-pass filtering. For example, onecan smooth up the traced trajectory for selecting an image subset byfirst sending the location coordinates to a low-pass filter and thenmodulating the filtered trace or contour with one or more mathematicalroutines or functions. One can also add noise to the generated imagecontour. As an example, in FIG. 23a , a selected trajectory has beentransformed into a round shape 2302. In FIG. 23b , the traced trajectoryhas been first transformed into a circle and then the circle perimeterhas been modulated by a sine wave resulting in contour 2304. In FIG. 23c, instead of modulating the circle boundary with a sine wave, noise hasbeen added to the contour to create another unique image contour 2306.Social networkers may find these new image modification and capturingtools useful to better express themselves.

It's also possible to analyze the content of the image subset andgenerate an image contour based on its content. The contour may have acolored line boundary and the generated subset maybe presented on acolored background. One criterion for selecting such colors can be basedon the color content or the histogram of the image subset. Anothercriterion can be derived from the motion sensors, the brainwavedetector, or even a music that the user is listening to.

To take a picture with a rectangular frame, after instructing thedevice, one can stare at least at two diagonal corners of therectangular frame of interest. The processor keeps track of the historyof the gaze spots. Areas with more hits or concentration of gaze pointsindicate user's intended diagonals of the rectangle. The coordinates ofa single corner of the rectangle can be found for example from thecenter of mass of each gaze point cluster. The other two corners aregenerated automatically using a simple procedure. This concept is shownin FIG. 22b . In the figure, the stars signify the gaze-points of theuser. If the coordinates of the two top left and bottom right cornersare (x1,y1) and (x2, y2), respectively, then the coordinates of thebottom left and top right corners are (x1, y2) and (x2, y1),respectively.

Either of the two techniques just described for choosing an image frame,boundary or contour can also be used to select an image subset andremove the entire image subset or any object within the subset beforegenerating a picture by a Smartcamera. This saves the user theinconvenience of post processing. In FIG. 24 a picture of a scene before(2402) and after (2402) object removal is shown. The black socks on thefloor in the original image were deemed undesirable and hence selectedand removed. The processor took further steps to fill in the void andcreate a smooth transition between the removed subset area and the restof the scene image to make it look normal. It follows that one can domany other image manipulations, such as choosing a subset of a scene andpasting it into another area of the same or any other scene, with eyegestures.

Setting the Field of View of a Smartcamera

As already mentioned, a Smartcamera uses a history of gaze-points to setthe current scene camera's field of view. In FIGS. 25a and 25b twogaze-point histories are shown and the selected fields of viewscorresponding to those gaze-points are also illustrated with dashedrectangles. A rectangle with a predetermined aspect ratio is fit to thescene in such a way to include the gaze-points. The new field of viewwill be the selected field of view of the scene camera. When the scenecamera can optically zoom into the scene, this method is used to selectthe zoom level. When the scene camera is incapable of optical zooming,via changing the optical configuration of the lenses, zooming refers toreducing the field of view of the scene camera via selecting a narrowersubset of what the scene camera is capable of viewing. This is thepreferred method to choose a subset of the field of view. The user'sbrainwaves can also be used to set the image subset or the field ofview. A no or little attention will result in setting the field of viewto the widest possible while strong attention will require to zoom basedon a gaze-point history over a predetermined time span. Signals frommotion sensors are also taken into consideration to set the field ofview of the scene camera. For example, when head movement or itsrotation speed-measured by motion sensors-crosses a threshold, thecamera is fully unzoomed and the subset image corresponds to the widestpossible angle of view that the scene camera can capture. Less headmovement may indicate more user's attention.

Hand Gesture Control Directed by User's Gaze-Point

In addition to eye gesture control, users of Smartcamera can also usehand movements or gestures to interact with the device. This process maybe initiated with an eye gesture, such as starring at the user's hand,an eye gesture, or running a program on the processor, followed up bythe user pointing to his hand with his eyes and making a hand gesture toissue a command to the processor. The processor first selects a subsetof the scene image based on the user's gaze direction, and then analyzesthe content of the image subset for hand gestures. The user can alsopoint with his finger at a word or an object to learn more about it. Foreducational applications, Optical Character Recognition (OCR) andhandwriting recognition are used to make sense of what the user isstudying or looking at. Once the content is recognized, the processorcan provide feedback or take predetermined actions in response to auser's specific need. For example, a kindergarten student can learnspelling of new words that she points at with her finger. Once theSmartcamera sees through her eyes using OCR, it can also read out thewords or offer other helps.

Smart Action Camera: The main problem with the existing action camera isthat one has to use his hands to control it. This is inconvenient for askier, a surfer, or a biker who needs to keep his attention on theaction. Additionally, a user has no way of knowing if the camera isrunning out of battery or is in picture taking or video recording mode.Once a user pushes a button on a mounted camera, he hopes his intendedaction goes through but many times that is not the case due to the lackof a noticeable feedback to the user. During recording, a user of anaction camera has no idea which way his camera is pointed at. Lastly, auser of an existing action camera can't change the field of view of hisaction camera, or utilize an optical zoom lens to zoom in on what hewants. All these problems can be solved with the solutions that havebeen already presented in this invention, as discussed below. A newaction camera that solves those issues is referred to as Smart actioncamera in this disclosure.

As shown in FIG. 3b , a Smart action camera comprises of an eye trackingeyewear and a mountable scene recording action camera. The two unitscommunicate with each other wirelessly and a user can use eye gesturesor voice to control the Smart action camera. The Smart action camera canprovide feedback to the user a visible light signal or voice. The Smartaction camera is calibrated against the user's field of view and will beable to follow a user's eyes or a user's command to zoom or unzoom.FIGS. 2c, 3b , 6, 7, 9 b, 10, 11 and 19 are directly related to theimplementation of a Smart action camera. The status LED 604 and Speaker610 provide visual and audio feedback to the user. The motion sensor614, digital compass 612 and scene camera 504, all common on both units,and the eye tracker camera 606 on the eye tracking eyewear allowcalibrating the Smart action camera's scene camera with respect to theat least one eye of the user. Once such a calibration is established,the action camera can easily follow the user's eyes via the wirelessdata interface 624. The temporal eye gestures listed in FIG. 19 can beused to easily control the Smart action camera or any other actioncamera via a wireless link. However, only a Smart action camera can zoomor change its field of view, and is aware of a user's gaze directionwithin a scene.

Statistical Eye Tracking Method

A statistical eye tracking method based on the properties of thereflected light from an eye area is disclosed herein. With thistechnique, one can find a coarse estimate of the gaze direction of aneye from the image of the eye taken by an eye tracker unit. This eyetracking approach is appropriate for video recording applications thatdo not require zooming less than the binocular field of view. ASmartcamera based on this eye tracking technique is analogous to thepoint-and-shoot cameras; it has a limited zooming capability and areduced complexity and cost.

In this disclosure, already a statistical method was discussed fortemporal eye gesture control which allowed the micro-controller todecide if a user's eye was open based on an eye image taken by the eyetracking camera of an eye tracking unit. Before processing any eye imageto estimate a gaze direction, one has to make sure the eye is notclosed.

An eye image taken by the eye tracking unit is a rectangular black andwhite image. Since the eye tracker camera has a large field of view toaccommodate various face types, its images should be cropped beforeprocessing. The cropping boundary is decided based on the reflection ofthe infra-red light from the eye surface and the eye area. Once the eyeimage is cropped. Depending on the image quality, it may be useful toreplace the bright pixel values with an overall average value and applya median filter to remove outliers in the cropped image. To find thepupil's location in the eye image, the rectangular cropped eye image issplit into equal sub rectangles and the average value of the pixelswithin each rectangle is found. The rectangle with the lowest averagevalue is chosen as the indicator of the pupil and its center is selectedas the center of the pupil. This center is the indicator of the gazedirection of the user. The width of the sub rectangle is preferred to beless than half of the pupil's width in the eye image. The height of therectangle should be at most almost equal to the width.

If the eye tracking and the scene recording units are embedded in thesame housing, then the location and orientation of the scene recordingcamera is already known with respect to the eye tracking camera. To mapa user's field of view to the scene recording camera's field of view,the locations of the maximum reflection points on the cropped eye imageis used to find the distance, orientation, and location of the eyetracking camera with respect to the eye surface. Once a mapping isestablished, the gaze direction is mapped to a gaze point in the sceneand hence to a point in the scene image. A rectangular subset of thescene image centered around the gaze point whose field of view is aboutthe size of the binocular field of view is selected and saved as thegenerated output image corresponding to gaze direction estimated fromthe eye image. Again, a history of the gaze points can be kept and usedto select and create a different subset of the scene image correspondingto the last eye image. The generated subset can be larger than thebinocular field of view. For example, when the camera starts to outputthe first image, there is no previous history. In this case, the fullscene image should be displayed as the output image.

If the scene recording unit has a different housing, for example, ifit's an action camera, the field of view of the eye and the field ofview of the scene camera need to be related and mapped to each other.For a Smart action camera, the motion and position sensors are used toestablish the mapping and calibration. Additionally, the eye trackingunit's scene camera can be used to verify or calibrate the two scenecamera with respect to each.

A Driver Assistant Apparatus and Method Based on a Smartcamera

Currently, there are eye and head tracking devices that can alarm adriver when the driver is drowsy or is falling asleep. There are alsonavigation maps and apps that provide information about the road anddirection. All these new tools are useful but none can function like areal person. For example, none can ask the driver why he went through ared light or did not stop at a stop sign because they can't see the roadand what the driver sees. An ideal driver assistant will function like ahuman who is sitting on the passenger seat, observing the driver, theroad, the car, engaging the driver in a conversation, and many more thatonly a human can do. A system view of this driver assistant is shown inFIG. 26. As shown in the figure, the proposed driver assistant is incommunication with the driver, its web server, and the vehicle'sdiagnostics server.

The driver assistance is a combination of hardware and softwaresolution. The hardware is a Smartcamera with an eyewear and a controlmodule. A driver assistance software program or app runs on themicrocontroller. The app monitors the car via communication with thevehicle's diagnostics server; it monitors the driver via the manysensors that a Smartcamera has. The app is in communication with a webserver to store the collected data, access various online databases suchas map and road condition, and utilize cloud-based processing for CPUintensive tasks. The web server also gathers, stores, and analyzes thecollected data about the driver and the car. A list of services that theweb server can provide is shown in FIG. 27. The app interacts with thedriver mainly via voice and has access to the information gathered by aSmartcamera and shown in FIG. 28a and data about the driver in FIG. 28b. The app extracts the information shown in FIG. 29a from the eyetracking data. Information extracted from scene cameras are shown inFIG. 29b . The app interacts with the driver via means listed in FIG.29c . Voice is the main communication tool between the driver and theapp.

The eyewear version of the Smartcamera disclosed in this invention is awearable computer embedded in an eyeglass frame. It uses gaze awarescene cameras to see what the driver is looking at while having accessto his whole view. It has a microphone and a speaker disposed in theeyewear allowing voice interaction between the driver and an app runningon the processor. It has status LEDs to provide feedback andnotifications to the driver visually. The processor or microcontrolleris similar to those used in smartphones and can run software programsand apps. The eye tracking cameras monitor both eyes of the driver andfrom the taken eye images, the processor can estimate a number ofparameters that can be used to judge the driver's awareness level. Theseparameters are well known and have been documented in the literature.These parameters include, for example, blinking frequency, blinkduration, eyelid speed during blinking, eyelid opening and its variationover time. Partial blinking is a sign of fatigue; it occurs irregularlyand has not been reported in the eye tracking literature focused ondrivers. Ignoring it can lead to errors in some of the measuredparameters that are used to determine a driver's fatigue level. Partialblinking can be measured using an eye tracker that measures eyelidopening during blinks.

Proper illumination of the eye surface with infra-red light can resultin much simplified and more power efficient algorithms for estimatingeye parameters. For example, the fiber optic illumination techniquedescribed in this disclosure makes measurement of eyelid opening andeyelid speed very simple by reducing the standard image processingtechnique to signal processing.

In addition to the information about the eye movement, Smartcameramonitors a drivers head movements and physical location. The motionsensors are capable of also counting steps, as it is done in activitytrackers such as Fitbit devices. Using data from a GPS and a timer, theprocessor can measure the car's speed and the duration of driving.Monitoring a driver's brainwaves is another key parameter that can beused to judge the driver's awareness level.

The driver assistance app running on the microcontroller can use objectrecognition, optical character recognition (OCR) and face recognition tomake sense of what the driver can see within his whole view, and what heis paying attention to within his binocular view. With this information,the app can determine if the driver is distracted during driving. Forexample, with object recognition it is easy to detect if a driver isplaying with his phone or is texting while the car is on the road. WithOCR, the app can read the road signs. Access to a map and GPS allows theprocessor to perform the standard navigation services but it's the OCRand object recognition that can confirm if a driver is alert and isrespecting the traffic signs. The image processing tasks for OCR andobject recognition may occur on a web-server when needed.

Keeping a safe distance from the car in front can be determined bycalculating the car's speed and its distance from the car in front. Thecar's speed can be measured using GPS, or read off the speedometer, orbe obtained from the car's diagnostics server. Distance measurement canbe done using images from the two scene cameras and a given gaze pointor a single feature on the back of the car. Look up tables are used tojudge if the driver is not keeping a safe distance. Similarly, properlane change or use of mirrors can be monitored. By comparing thesemeasurements against the driver's historical data, determination may bemade about the driver's alertness. The historical data can also be usedto provide feedback to the driver so he can improve his driving skills.

The driver assistance app can also see and read the gas level in thetank using object recognition and OCR or from the car's diagnosticserver. Having access to a navigation server or database allows the appto find out the location of upcoming gas stations and their prices, andfinally make a recommendation to the driver on where to refuel the tank.Clearly such a driver assistant is anticipating the driver's needs andproactively takes actions to address them.

Over time, the app can store the driver's behavior and learn from it toestablish a base line and use it to evaluate a driver's alertness andperformance. By keeping a history, the app will also know if this is thefirst time that a driver is on a new road. If so, the app can obtaininformation from the web server about the road, daily accidents, citieson the route and others facts of interests and share them with thedriver via voice. These are examples of useful data that no driver caneasily gather on his own but every driver can benefit from it.

Not all accidents are due to drivers being drowsy; many times the roadhas a poor condition or was poorly designed. If the app informs a driverthat a certain upcoming road segment is a high accident zone, the driverwill be extra cautious. Such up-to-date information can easily begathered and shared by an app while the driver can focus on driving.

Regular prescription lenses can be installed on a Smartcamera eyewear.The installed lenses can also regulate the amount of the light thatreaches the eyes passively or actively and hence, eliminating the needfor an extra pair of sunglasses. Electronic tunable lenses can also beinstalled on the eyewear to offer on demand optical power to compensatefor vision deficiencies.

In one implementation, the control module can be a smartphone and thedigital personal assistant residing on the phone can be the interfacebetween the driver and the driver assistance app. Siri, Google Now andCortana are three good candidates.

Addressing Privacy for Wearable Cameras

With the introduction of wearable cameras and smart glasses such asGoogle Glass, people are concerned about the intrusion of their privacybecause such wearable devices can take pictures or record video withoutdrawing attention. Even though in public places there is no expectationof privacy, people still like to know if they are being recorded andwhen possible let others know if they do not want to be recorded. Whilehaving an illuminated red LED on the wearable camera is useful, it maynot be readily noticed by others. To address this need, a wirelesssolution is presented via a mobile application called App-1 in thisdisclosure.

Each smart device needs to install App-1 or integrate it into othermobile apps in order to utilize it. App-1 is managed from a web-server.Each device receives a unique identification name upon registration. Assoon as a recording app on the smart device starts recording, App-1 usesan available and predetermined wireless means, for example Bluetooth, toinform other devices in its vicinity about the ongoing recording. Theannouncement can also be made or confirmed via the server. Uponreceiving the announcement by a smart device, the user of the device isinformed via a lighted or flashing red LED, vibration of the device oran audio signal. If a red LED is available on the wearable camera, App-1will turn it on if possible.

The wireless announcement can be made over Bluetooth or WIFI, or anyother commonly available wireless protocol. The announcement can occurvia an existing announcement method allowed by the wireless protocol.All wireless devices are capable of announcing their network names,Service Set Identifier or SSID, or sending a request for pairing toanother device. A simple implementation is to announce a unique networkname reserved for this application. For example, a unique name is WredLED followed by an identifier. Any smart device that detects such anetwork name can conclude a recording is in progress.

To prevent the abuse, a recording announcement is followed up via aproprietary announcement over the wireless protocol or via the server. Areceiving device can start searching for the announcement once itdetects a name indicating recording.

The app can also inform the app's web server that it is recording. Theserver makes the announcement to the relevant devices in the vicinity ofthe recording device after determining their proximity. Location ofsmart devices can be measured using at least GPS. The server can alsoprovide a map of various devices with respect to the recording deviceand provide the map to the devices in the vicinity of the recordingdevice.

Each user can set his preference to receive or ignore suchannouncements. Users can also set their own recording policy and shareit with the server. The server can communicate such preferences to auser of a recording device in a number of ways. For example, prior torecording, a user may consult the server to find out if there is anyonein his vicinity that minds being recorded. The server can also turn on aflashing red LED on the recording device if the user decides to recorddespite objections of others according to their policies.

For more accuracy, a video recording device may communicate its locationand the direction at which the camera is pointed at to the server. Withthe added information, the server may decide to inform those who arewithin the field of view of the camera. The server can also use varioustime of flight techniques to measure the distance between the recordingdevice and any other device in the vicinity.

Wireless routers in a building can also be configured to announcerecording policy to the people in the building via their smart devices.For example, bars may not want any wearable camera to video-record theirpatrons. Such routers can also be in communication with the web server.Ultimately, the web server is a registry place for the policy andpreferences of people and places in real time. A movie theater canchoose to prohibit any video recording and the server will remind thosewho forget.

Once an App-1 receives a recording announcement, it stores it securelyand can share it with the server to discourage the abuse.

It will be appreciated by those skilled in the art having the benefit ofthis disclosure that this METHOD AND APPARATUS FOR A WEARABLE COMPUTERprovides a new platform for human-machine interface. As a result, suchcomputers can become human helpers through a new generation of digitalpersonal assistants that for the first time will see and hear what auser sees, hears and does. They will be able to anticipate a user'sneeds and offer help proactively. One disclosed embodiment related toSmart cameras that are hands-free and attention-free. Moreover, they caninteract with a user via a natural interface. It should be understoodthat the drawings and detailed description herein are to be regarded inan illustrative rather than a restrictive manner, and are not intendedto be limiting to the particular forms and examples disclosed. On thecontrary, included are any further modifications, changes,rearrangements, substitutions, alternatives, design choices, andembodiments apparent to those of ordinary skill in the art, withoutdeparting from the spirit and scope hereof, as defined by the followingclaims. Thus, it is intended that the following claims be interpreted toembrace all such further modifications, changes, rearrangements,substitutions, alternatives, design choices, and embodiments.

What is claimed is:
 1. An apparatus comprising: a first portable unitincluding: an eyeglass frame to be worn by a user; at least one scenecamera disposed on the eyeglass frame for capturing at least one sceneimage corresponding to a field of view of the user; at least oneaccelerometer disposed on the eyeglass frame for tracking at least thehead movement of the user and generating at least one signalcorresponding to at least a duration of head movement of the user; atleast one microphone disposed on the eyeglass frame for capturing atleast a duration of the voice of the user; at least one light emitterdisposed on the eyeglass frame, for providing at least a feedback to theuser via light; at least one speaker disposed on the eyeglass frame forproviding at least a feedback to the user via voice; and at least oneprocessor disposed on the eyeglass frame: communicating with the atleast one scene camera, the at least one accelerometer, the at least onemicrophone, the at least one light emitter and the at least one speaker,configuring the at least one scene camera to capture at least one sceneimage of an area within a field of view of the user, receiving the atleast one scene image corresponding to the area field of view of theuser from the at least one scene camera, and transmitting the at leastone scene image; and a second portable unit including: a smartphone,wherein the smartphone communicating at least with the at least oneprocessor disposed in the first portable unit and the smartphone beingcarried by the user, at least one user interface of a digital personalassistance application, wherein the application running on thesmartphone and configured for communicating with the user at least viavoice via the at least one microphone and the at least one speaker,wherein the application further configured for: receiving the at leastone scene image from the at least one processor disposed in the firstportable unit, utilizing image processing to recognize as least oneobject in the at least one received scene image, and taking at least oneaction based on the at least one recognized object in the at least onereceived scene image.
 2. The apparatus in claim 1, wherein the digitalpersonal assistance application configured to utilize object recognitionto recognize at least one object in the at least one received sceneimage.
 3. The apparatus in claim 1, wherein the digital personalassistance application configured to utilize optical characterrecognition to identify at least one object in the at least one receivedscene image.
 4. The apparatus in claim 1, wherein the digital personalassistance application configured to utilize face recognition toidentify at least one object in the at least one received scene image.5. The apparatus in claim 1, wherein taking the at least one actionbased on the at least one recognized object in the at least one receivedscene image includes anticipating an intended purpose of the user basedon the at least one recognized object in the at least one received sceneimage.
 6. The apparatus in claim 1, wherein taking the at least oneaction based on the at least one recognized object in the at least onereceived scene image includes anticipating a need of the user based onthe at least one recognized object in the at least one received sceneimage.
 7. The apparatus in claim 1, wherein taking the at least oneaction at least based on the at least one recognized object in the atleast one received scene image includes providing a feedback to the uservia the at least one speaker.
 8. The apparatus in claim 1, whereintaking the at least one action at least based on the at least onerecognized object in the at least one received scene image includesproviding a feedback to the user via the at least one light emitter.